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Trevor
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Post subject: Power Options. Posted: July 11th, 2010, 11:41 pm |
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Joined: October 28th, 2009, 7:54 pm Posts: 474 Location: Long Island, NY
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Universal Database. Bloodlines. First look at your Bloodlines power class.
D-Class take 3. C - Class select 3. B - Class take 4. A- Class take 5. - Aerokinesis: The control and Manipulation of air flow and currents.
- Breath of Life: Ability to animate objects then mentally control them for a short time. Can also remove Stasis effects.
- Astral Projection: Ability to project ones astral body into the dream and spiritual world. Older masters can even influence the material world.
- Storm Hand: Ability to manipulate and control the weather including creation and removal of pressure systems, rain, clouds, tornadoes, hurricanes.
- Auric Sight: Ability to sense and see the aura of others and gleen small hints of emotional states.
- Biokinesis: Ability to manipulate the biology of anyone or thing you touch to hurt or heal.
- Beast Voice: Ability to speak to and understand animals of all forms.
- Natures Steward: Ability to manipulate and control nature and plants.
- Clairaudience: Ability to hear and perceive words and sounds of a spiritual level and nature including a enhanced hearing range of frequencies, levels and ranges beyond human hearing.
- Clairsentience: The ability to sense the aura and origin of a person place or thing by way of empathic clues and hunches.
- Clairvoyance: Ability to see events taking place elsewhere out of the users immediate field of vision. Limited to places the user has been to or the spiritual or dimensional sight.
- Cryokinesis: The ability to manipulate cold and ice on a wide level. Immunity to his own powers and effects that originate from them including freezing and cold temperatures.
- Doom Guard Ability to shrug off physical damage in exchange for lingering mental trauma for a short duration.
- Ferokinesis: Manipulation and control of only metals and metallic alloys.
- Geokinesis: Manipulation of terra and the earth, soil, sand.
- Gravitakinesis: The ability to manipulate and control the gravity fields around the users immediate vicinity up to 30 feet including his own.
- Hydrokinesis: The ability to manipulate water, purify liquids and control water based attacks like tsunamis. Has limited control over ice based attacks as well and vice versa. Immune to drowning.
- Magnetokinesis: Ability to manipulate, create and control magnetic fields and is not limited to metals. Can create force bubbles and shields as well.
- Necromancy: Ability to speak with and commune with the dead and spirits.
- Omnilingual: Ability to speak and decipher instantly other languages.
- Puppet Master: Ability to create energy strings to manipulate objects or willing people through a psychic energy bond. - Option to create custom "Dolls" To use this power on.
- Photokinesis Ability to manipulate and create light in every spectrum. can be deadly or offensive is used in the UV or infra red spectrums.
- Psychokinesis: Same as telekinesis.
- Psychometry: ability to sense lingering energy, emotions or memories from any object touched.
- Pyrokinesis: Ability to manipulate flames and heat. Immune to the same powers and effects.
- Psycho-Arms Ability to use energy and surrounding ambient energy to create weapons formed from psychic energy with mass and physical properties for a limited time.
- Shield: Ability to use ones own power to craft and create energy shields that block magical and physical attacks.
- Sonokinesis: Ability to manipulate and control sound waves and frequencies.
- Sorcerer: Ability to use sympathetic resonance to boost the powers you have. - Emotions can weaken or boost your powers depending on your state of mind. Cannot be combined with Wizard or Warlock
- Spirit Slayer: Ability to touch and harm anything on the spiritual world.
- Tactile Teklekinesis Like Psychokinesis but only on whatever the user touches, similar to super or godlike strength.
- Totemic Aspect Keys ability that unlocks a users connection to their animal totems. Ability is linked to the beast and variable. - Admin approval needed for multiple uses, can be taken more then once for multiple spirits.-
- Technopathy: Ability to influence and control technology.
- Telepathy Ability to create vast links within the minds of the user and allies to communicate across dimensional and mortal distances. Limited ability to scan the surface thoughts of others.
- Transmuter: Ability to use raw materials and create objects and attacks from them. Transforming one thing into another through Alchemy.
Demigod Note. You must be a Demigod to select these.
- First choose 5 of the Bloodline powers. Then select any 3 of these.
- Divine Conduit: Ability to bestow powers on another by sacrificing one of your own.
- Snipers Eye Ability to accelerate senses and metaphorically slow time allowing the user to make delicate attacks at vital points or take impressive shots from range with weapons or powers.
- Animal Link Ability to psychically merge with any animal touched, allowing you to use their senses rather then your own in a remote way that requires focus.
- Power Mimicry: Ability to copy and use anothers powers that have been used on you. Cannot copy other demigod powers or powers of Imperichons.
- Power Sensing: The ability to sense and feel the powers of another in your personal range. Older masters can get exact impressions on specific powers as opposed to vague images.
- Teleportation: Instant travel from one place to another. Limited to the user of this ability.
- Voice of Deceit: Ability to fool others by using subtle vocal manipulations and tell convincing lies with no effort.
- Soul Guard: Ability to heal and restore psychic and soul damage due to divine attacks.
- Shadows Grip: Ability to manipulate, control and sculpt shadows around the user and in his line of sight including altering density and forming attacks.
- Warp Gate: Ability to Open and travel through gates to other realms and dimensions, More limited form of Teleportation but it's faster and can allow teams to move instead of one person.
- Bio-Shifter: Ability to alter one physical proportions, density and size at will. Up to a limit of 4x the normal for a humanoid.
- Wizard: Ability to alter your powers by crafting rituals and foci for them. Doing so enables them to be channeled for better effect. Cannot be combined with Warlock or Sorcerer
- Alchemist: Ability to use herbs and create potions and tinctures for a vast array of beneficial effects.
- Stasis Well: Short duration field of immobilizing energy that paralyzes a victim for 3 minutes. The victim cannot be harmed however while under stasis. More powerful beings can resist or limit the impact of this ability.
- Blood and Shield: Ability to use ones blood to craft weapons and armor.
- Stalkers sense Ability to enter a stealth mode on a physical level the users body gains a hyper awareness of his surroundings gaining a supreme sense for detail.
- Cloak: Ability to completely hide from a god or imperichons senses for a short time.
- Hyperkinesis Ability to vastly boost running and movement speed for a short time.
- Alter Echo Ability to fabricate a intricate construct that idealizes one of your players given powers. The Construct can function as a armor, automaton, or a hybrid of both. Construct can have a unique power not related to any given here at Admins approval
- Rapid Warp Ability to execute two or three rapid gates or teleports in succession up to short distances and in combat. Usually called "flashing"
- Cascade Ability to ride or use anothers energy attack as an increased form of movement
- Flight This ability has Three tiers choose one. all allow the option to modulate speed and hover at will.
- Sub Sonic : Standard speeds of flight
- Glide Limited ability to only glide and hover in place up to 10 feet high.
- Super Sonic: rapid speeds of flight perfect for travel and combat runs.
- Advanced Metabolism Grants extreme resistance to blood born venom and toxins. The players body has a 50% chance to nullify them by burning them out before the toxins have a chance to take effect.
- Grand Shield Like the shield power accept the ability boosts to allow a wide area dome, shield wall several feet wide and high and other larger shapes.
- Regeneration Ability to slowly recover from wounds and damage, the larger the damage the more time is needed.
- Empathic Meld - requires any healing power- Player can meld minds with the subject of his healing to ease pain and emotional turmoil speeding up healing.
- Immortis Blast A pure energy bolt or beam of raw god energy.
- Omega Blast- Ability to create and fire large scale destructive blasts of concussive force not energy, the force exerted is beyond normal TK energy scales.
- Chaos Blast Ability to charge and emit a medium scale energy blast that acts like an emp shorting out all powers for roughly 1 minute.
Archon / Eldaren powers:First Select 5 of the Bloodlines power options, 4 of the Demigods. Then choose any 3 from below. Can exchange any or all of these powers for more Bloodline or Demigod powers with admin approval - Regius Telum (Royal Bolt) - A unique blast of raw cosmic energy. The attack is almost always lethal, because it breaks apart the bonds between matter and the energy used is considerably off the known charts
- Onmicience: Ability to know or see everything. - restricted To Omegron -
- Sanctus Visum (Sacred Vision) Ability to see the world and all things as they really are, can pierce illusions and lies and see the area immediately around the user in complete 360 vision with forward facing vision that can be telescopic in older archons up to 4x normal distance.
- Deceptio Obtutus (Deception Vision): Players gaze can force another who makes direct eye contact to believe, feel and see anything he wishes for a short time like a mild hypnotic. Other Archons can target areas or people without direct eye contact and by simple vision. Duration is limited in all cases to about 5 to 8 minutes.
- Atrum Regnum ( Dark Realm): Player can manipulate and craft the local reality around a target or subject to whatever he wants. - restricted to Jason-
- Confuto Lux Lucis Elementum (Supreme Light Element): Open access to One of the two Supreme arrays of elements. Each element has a given God form energy with distinct properties. This power allows generation and creation of them all at will but use of no more then two at any given time. These elements all have uniquely defensive or positive effects The choices are:
- Fire -> Creation Flame A White and Blue Fire energy that is super dense flame. It's density allows the user to mold and create distinct attack shapes very easily. All attacks can equal measure of raw physical force that can be triggered to stun and not physically damage
- Water -> Divine Spring: Enhanced form of water that reacts as a liquid and can heal on contact. when used to attack allies. Divine Spring cal also form a slight ice armor around the user that buffers damage for a short time protecting the user and healing them proactively.
- Air -> Lightning Allows the creation and manipulation of lightning.
- Earth ->Crystal Instead of normal rock and soil the user can create and use hardened diamond or crystal as his attack medium even allowing some pliability and supple qualities for fluid movements and construct creation.
- Confuto Oblivio Elementum Opens up access to the Dark elemental array. These elements are purely destructive and take a portion of the users energy reserve to use in exchange for vastly increased destructive power.
- Fire -> Annihilation Flame This Black and Purple fire energy burns as hot as the sun. Once triggered the flames will burn increasingly hotter every minute that passes causing intensive and often fatal damage. Attacks often explode as well spreading the fire attack pattern into a area attack.
- Water -> Limbo Ice This super dense water freezes the moment it touches the air allowing the user to mold and freeze a target near instantly. Additionally it is immune to normal heating methods making it very difficult to thaw.
- Air -> Crimson Lightning: This deep crimson red lightning energy is impressively destructive and vary hard to defend against because it damages the users energy aura as well as body.
- Earth -> Lava / Plasma depending one which one is selected the user gains control over the rock in his area then super heats it to the given elemental property. Both burn super hit and are corrosive to most everything slowly melting and eating away. because of their density they also make efficient offensive walls and barricades.
- Blaster Shell An impressive power that allows the user to create a small orb of energy then repeatedly collapse it within successive orbs of energy. Creating a small easy to hide and fire attack that hits with several tons of explosive force and energy. This attack has 4 unique stages, Choose one
- Standard Faster charge for less damage
- Vortex The user spins the energy within the shell creating several layers of mini cyclones enhancing the overall damage but slowing charge speed.
- Ultimate Slowest charge speed with the explosive impact of several tons of explosives at the lowest level. Requires significant time to charge and form.
- Atlantian Nova Shell - Unique to Christian, can be learned.- A sacred technique to the Eldarens Tyr'Charim the Nova shell is the expression of the pinnacle of destructive power. The shell is comprosed of about 200 layers compressed and charge before attack. Held perfectly stable the shells damage is several tons worth of explosive impact and can vaporize a small city as maximum density. The charge speed is very fast, the attacks speed is capable of breaking super sonic.
- Warlock: User is a master at wielding raw energy in a pure form. By lacing raw energy into his powers he can amplify greatly it's destructive and harmful effects. Warlocks are masters of "dark" arts specializing in adding destructive deadly after effects to attacks and powers. Cannot be mixed with Wizard or Sorcerer
_________________ "When God didn't like what he created, he washed it all away in 40 days and 40 nights. I will do it in three" -Magneto
" You want to Screw with Artemis, Screw with Artemis. You wanna Screw with me.....Make out a Will" Savitar (Dark-Hunter Novels)
"Cowards don't always die a thousand deaths, Sometimes heroes do to" - Sin (Dark-Hunter Novels)
Per Mare - Per Terras Nemo Me Impune Lacessit
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